en
Buku
Fouad Sabry

Virtual Reality

What Is Virtual Reality

The term “virtual reality” (VR) refers to a simulated experience that may either be very similar to or quite dissimilar from the actual world. Virtual reality may be used in a variety of settings, including entertainment, education, and even business. Other separate forms of technology that are similar to virtual reality include augmented reality and mixed reality, which are often collectively referred to as extended reality or XR for short.

How You Will Benefit

(I) Insights, and validations about the following topics:

Chapter 1: Virtual reality

Chapter 2: Mixed reality

Chapter 3: Head-mounted display

Chapter 4: Immersion (virtual reality)

Chapter 5: Oculus Rift

Chapter 6: Sketchfab

Chapter 7: Windows Mixed Reality

Chapter 8: HTC Vive

Chapter 9: Virtual reality headset

Chapter 10: Comparison of virtual reality headsets

Chapter 11: Tilt Brush

Chapter 12: Foveated rendering

Chapter 13: VR positional tracking

Chapter 14: Hyper Reality Experience

Chapter 15: Virtual reality game

Chapter 16: VRChat

Chapter 17: Virtual reality applications

Chapter 18: Valve Index

Chapter 19: Oculus Rift CV1

Chapter 20: TheBlu

Chapter 21: NeosVR

(II) Answering the public top questions about virtual reality.

(III) Real world examples for the usage of virtual reality in many fields.

(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of virtual reality' technologies.

Who This Book Is For

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of virtual reality.
160 halaman cetak
Publikasi asli
2022
Tahun publikasi
2022
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