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William Lidwell

Universal Principles of Design

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  • Kuanysh Idrissovmembuat kutipan5 tahun yang lalu
    • “Nature operates in the shortest way possible.”—Aristotle
    • “We are to admit no more causes of natural things than such as are both true and sufficient to explain their appearances.”—Isaac Newton
    • “Everything should be made as simple as possible, but not simpler.” —Albert Einstein
  • Kuanysh Idrissovmembuat kutipan5 tahun yang lalu
    Fitts’ Law

    The time required to move to a target is a function of the target size and distance to the target.
  • Ron Molinamembuat kutipan9 tahun yang lalu
    When affordances are successfully em
  • Ron Molinamembuat kutipan9 tahun yang lalu
    employed in a design, it will seem inconceivable that the design could function or be used otherwise.
  • Ron Molinamembuat kutipan9 tahun yang lalu
    design objects and environments to afford their intended function,
  • Ron Molinamembuat kutipan9 tahun yang lalu
    and negatively afford improper use. For example, stackable chairs should only stack one way.
  • Ron Molinamembuat kutipan9 tahun yang lalu
    Mimic familiar objects and environments in abstract contexts (e.g., software interfaces) to imply the way in which new systems can be used
  • Ron Molinamembuat kutipan9 tahun yang lalu
    Aesthetic elements like color covers and customizable rings are more than ornaments; the aesthetic elements create a positive relationship with users that, in turn, make such troubles more tolerable and the devices more successful.
  • Ron Molinamembuat kutipan9 tahun yang lalu
    idea—images of common items like trash cans and folders leverage our knowledge of how those items function in the real world and, thus, suggest their function in the software environment.13
  • Ron Molinamembuat kutipan9 tahun yang lalu
    Images of common physical objects and environments can enhance the usability of a design. For example, a drawing of a three-dimensional button on a computer screen leverages our knowledge of the physical characteristics of buttons and, therefore, appears to afford pressing. The popular “desktop” metaphor used by computer operating systems is based on this
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