en
Raph Koster

A Theory of Fun for Game Design

Beri tahu saya ketika buku ditambahkan
Untuk membaca buku ini unggah file EPUB atau FB2 ke Bookmate. Bagaimana cara mengunggah buku?
Buku ini saat ini tidak tersedia
320 halaman cetak
Sudahkah Anda membacanya? Bagaimanakah menurut Anda?
👍👎

Kutipan

  • антонmembuat kutipan4 tahun yang lalu
    A lot of old age is attributable to losing neurons, losing connections, losing the patterns we have built up, settling into fewer and fewer until all we can do is stand by helplessly as the world dissolves into noise around us.
  • антонmembuat kutipan4 tahun yang lalu
    When you feed a player through a game trellis, right now, we tend to speak only of “fun” and “boring.” Mastery of the medium of games will have to imply authorial intent. The formal systems must be capable of invoking desired learning patterns.

    If they can’t, then games are a second-rate art form, and always will be.
  • антонmembuat kutipan4 tahun yang lalu
    The best test of a game’s fun in the strict sense is playing the game with no graphics, no music, no sound, no story, nothing. If that is fun, then everything else will serve to focus, refine, empower, and magnify. But all the dressing in the world can’t change iceberg lettuce into roast turkey.

Di rak buku

fb2epub
Seret dan letakkan file Anda (maksimal 5 sekaligus)